Core two-dart finishes

41–60 Checkout Training

Learn the routes that regularly appear at the end of a leg, then remove the predictable order and test them under pressure.

WHAT YOU GET
  • Ascending or random targets
  • One, two or three darts
  • Route help on or off
  • Stats for every checkout

Why practise 41 to 60?

This range contains many common two-dart finishes. It teaches you to use the first dart to leave a preferred double while still reacting when the dart lands in a neighbouring single.

Choose how the targets appear

Ascending

Work from 41 through 60 in order. This is useful for learning routes systematically.

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Random

Remove the predictable sequence and test route recall.

1–3

Available darts

Choose one, two or three darts so impossible targets can be excluded automatically.

Simple two-dart route examples

There is rarely only one acceptable route. These examples favour D16 or D20 where practical and can be adjusted to your own strongest doubles.

CheckoutExample routeLeaves
41S9 → D1632
44S12 → D1632
48S16 → D1632
50S18 → D1632
52S20 → D1632
56S16 → D2040
60S20 → D2040

A focused 41–60 session

  1. Start with ascending order and route help enabled.
  2. Say the route before throwing the first dart.
  3. Record the actual segment so busts and remaining score are correct.
  4. Move to random order when the routes become familiar.
  5. Review which exact checkout produced the lowest success rate.

What the exercise measures

Checkout percentageFirst-dart finishesDarts per checkoutBest checkoutWeakest scoreClosing doublePer-score history

Practise 41 through 60

Use route help to learn, then switch it off to test yourself.